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- Teenage mutant ninja turtles -

Teenage mutant ninja turtles (or hero turtles in Europe) was quite a phenomenon back in the late 80's and early 90's. Four turtles in the sewers are mutated into bipeds and trained by the ninjamaster Splinter who was once human but now mutated and looks like a rat. Together they must face Splinters archenemy Schredder who along with his thugs have kidnapped April O'Neil, a reported friendly to the turtles.

The game takes place in the city and there are two different sort of levels, one is of an overhead view where you can walk around the city. Once you find a place of interest like a building or a section of sewer you can go into the place and the game will switch to a sidescrolling view. The sideview is where most of the action takes place and you must face plenty of Shredder's footsoldiers and at the end of certain area's you must defeat bosses some of which are quite familiar like Rocksteady and Bebop. Being ninja turtles they aren't exactly defenceless as each turtle has their own favorite weapon, Leonardo uses twin katana's, Donatello a bo-stick, Michealangelo nunchuck and Donatello twin sai's. Sometimes you can find powerups or weapons which have a limited use like shuriken allowing you to attack from a distance.

Each turtle has a healthbar and once depleted they will be captured and you will have to select another turtle to continue the fight. You can however free the captured turtle if you find him on the overhead map and you will be able to use him again. If all turtles are captured at the same time it's game over. Graphically each turtle looks a lot alike but like the series the only thing that looks different are the color of their bands and their weapons. Concerning weapons Donatello's longrange bo-stick is a must for some area's which is a shame as you have to rely on one character, Rapheal's sai are extremely short in range and as such of limited use. The game can also be quite difficult in certain area's which is not helped by some technical problems like bad collision detection.

Whenever a licensed game is released people fear the worst because more often than not the game is just made as an easy moneymaker. Honestly the game is quite good but it could definately have used some more polishing in the difficulty department as well as some smaller technical issues like choppy movement and bad collision detection. Fans at the time were mostly younger boys and the difficulty might have stopped them from completing the game but even if you forget about the license the game can be challenging and fun so at least give it a try.

Overal rating: 7/10

Erde Kaiser

This game was released for many different systems here are some notes:
Amiga Released in 1990.
I once had a (bad) version which made me swap disks 5 times before loading anything which is why I remember this game the most. This version doesn't have that though and even if it did emulation would fix that without problems.
Amstrad CPC Released in 1990.
This looks quite different from other 8-bit version instead of the usual zx port which was common at the time.
C64 Released in 1990.
The game plays quite choppy but it's the only one with a proper trainer so if you need that then this is the version you want.
DOS Released in 1990.
The same as the other 16-bit versions.
NES Released in 1989.
The nes was excellent for this type of game and it shows as this is the best version.
ZX Spectrum Released in 1990.
The worst of the 8-bit versions.
Others These versions are not available.
Atari ST released in 1990.
MSX released in 1990.

Date added Feb-27-2009 08:40
Name Teenage mutant ninja turtles
Developer Konami
Publisher Ultra software corporation
First released 1990
Genre Action
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Download Amstrad CPC, filesize: 182 Kb
Commodore 64, filesize: 192 Kb
Commodore Amiga, filesize: 864 Kb
MS-DOS, filesize: 701 Kb
Nintendo Entertainment System, filesize: 143 Kb
ZX Spectrum, filesize: 38 Kb
Manual Download manual , filesize: 725 Kb
This is the scanned manual for the NES.
Solve / Docs No solve available
No extra docs available

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