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- Shadowgate -

Icom simulations made one of my favorite adventure games called Deja Vu in which you play a detective who has to clear himself of murder after waking up with amnesia. It has a user interface that uses a windows like interface in which you can drag and drop items from the main screen into you inventory. Shadowgate uses the same interface but the setting is a fantasy one. The evil warlock lord (who is as far as I know nameless) is trying to summon the behemoth and he plans to rule the world with the power of the beast. As the only one who has royal blood left in you you are send by the wizard to find the staff of ages, the only weapon which can defeat the behemoth, and stop the warlock.

Unfortunately the wizard Lakmir transported you to the castle with nothing but a burning torch. The door is locked so you'll have to use your head to open it and to solve the many puzzles and traps inside the castle. Once you are inside you are greeted by the warlock who wishes you a quick death ofcourse but inside the castle are all the things you need to defeat him if you are keen enough to find them. Some of the puzzles are the simple find the key for the right lock kind some using something other than keys but still. There are some secret paths you can find which are not shown on your map and others will test your wits against all kinds of monsters. The burning torch you carry plays a vital part in the game! If the torch goes out you will not be able to see at all and you will quickly fall to your doom so keep a few torches in your inventory and make sure you light a new one before it goes out.

Shadowgate is a bit of a mixed bag, though I enjoyed the game quite a bit there are lots of things which will really annoy you. Death is literally around every corner in this game, if you simply move or take a wrong object or go somewhere it will instantly kill you. There are no second chances in this game so remember to save often. Some of the puzzles can be quite obscure as well but I quite like some of them like the one where you have to be as light as possible to pass without losing what you really need. There is a limit to how much you can carry but luckily most items are only usefull once so you can drop them, even then dropped items stay where you dropped them so you could pick them up again if you wanted. All in all though the problems weren't enough to put me off completing the game and I can recommend it to those with some patience to see past the annoying bits.

Overal rating: 7/10

Erde Kaiser

This game was released for several different systems here are some notes:
Amiga Released in 1987.
Since the amigaOS already had windows capabilities the game was easily implemented using the regular interface. The best of the 'old' versions.
DOS Released in 1988.
Ah fantastic 4-color CGA graphics, the fact that the window system is completely working is pretty good though.
NES Released in 1989.
The interface is changed somewhat as the inventory is textbased. Unfortunately the lack of a mouse really hurts the game. This is the only version to have ingame music though.
Windows Released in 1993.
This has the best graphics and is the easiest accessable since you can run it in most windows versions without problems.
Others These versions are not available.
Atari ST released in 1987.
Gameboy released in 1999, it is actually called shadowgate classic and it's basically the same as the NES version.

Date added Sep-30-2008 08:17
Name Shadowgate
Developer ICOM simulations
Publisher Mindscape
First released 1987
Genre Adventure
Sponsored links  
Download Commodore Amiga, filesize: 601 Kb
MS-DOS, filesize: 388 Kb
Nintendo Entertainment System, filesize: 142 Kb
Windows, filesize: 3059 Kb
Manual No manual available
Solve / Docs Get solve here
No extra docs available

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