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- Deja vu -

Good morning. Welcome to a nightmare comes true.
You wake up in a toilet with no memory of how you got here. Looking at your forearm you see fresh needlemarks and wonder if you have been injected with something.
Then you realize that you can't remember who you are! You have no memory whatsoever!

This is how Deja Vu: a nightmare comes true starts, from here on you will have to face all manner of dangers and solve a murder while trying to regain your memory before your memory completely fades.
This is the first game by Icom simulations which introduces the multiwindow system.
All text, graphics and items are shown in different windows. When you pick up a coat you can drag it with your mouse to your inventory, you can then OPEN the coat and a new window will open up showing the contents of the coat. Most standard actions can easily be done by simply double-clicking the item (usually open or examine). A great change from adventures of that time because most were still using a text-based interface.
Almost all actions can be done using the mouse except for when you are travelling in a cab and you have to type in the address.
You have to be precise when typing these in though otherwise the cabby won't understand it.
There is no music at all in this game and only a few soundeffects so there's not much to say about that.

The first area in the game after you wake up is inside a bar, when you look at your gun you find that it's been fired three times. After you find the dead man with three bulletholes in him it becomes critical that you regain your memory and find out what exactly happened.
There is a time limit while doing this too, after a while you will feel the effects of your memory loss and if you take to long it means game over.
After you are able to leave the bar there are plenty of things to do, the adress you find of the doctor which supplied the chemicals you have been injected with or the mercedes in front of the bar which key you found on the dead man.
Many puzzles' aim is to find a new address which you can then use to go to new areas.
It's sometimes easy to miss items so if you get stuck be sure to check areas you have already visited, also many item have no use whatsoever but since you don't know this beforehand you'll often carry loads of items around.
This can be a bit of an annoyance because your inventory can become so full that it's hard to find the item you wanted.

Overal the game is very enjoyable and not too difficult if you don't forget to check everything.
However unless you've played the game before most likely you'll have to restart the game because of the timelimit imposed, however once you regain your memory there is no longer a time limit.
The most accessable version of this game is the windows remake, you can easily run it on most windows versions (I tested it under windows 2000). It also contains Deja Vu 2.

Overal rating: 8/10

Erde Kaiser

This game was released for many different systems here are some notes:
Apple This is the first version of the game released in 1985.
Game has been tested and completed with the ActiveGSapp R4.
Of all the classic versions this one is the best.
Amiga Released in 1986.
Game has been tested and completed with winUAE v0.9.91.
Very similiar to the original Apple version.
Atari ST Released in 1987.
I was unable to obtain this game, if you do have it and would like to see it added then please contact me.
C64 Released in 1987.
Game has been tested but not completed with CCS64 v2.0..
This window system is very ackward, you can't move the windows but instead select them using letters on the right side of the screen (see pictures).
Also the lack of proper mouse support (I could not get it to work with one) means doing simple tasks is very slow.
DOS Released in 1987.
Game has been tested and completed on a 286 PC, I could not get it to work on other systems. Also make sure the game is on your C: drive.
This is a patched version of the game, the original had some weird keyboard routines that stopped you from typing anthing.
This window system is very basic, you cannot move the windows but instead clicking on them will move them to the foreground.
Also the CGA (4-color) graphics sometimes make it difficult to see the items in you inventory.
NES Released in 1990 by Kemco.
Game has been tested but not completed with FCE ultra 0.98.12.
Uses a bit different system than the others, inventory is completely textbased.
Save using a savestate because the batterysave does not work.
This is the only version to have music ingame!
Windows Remake of the game released in 1990.
Game has been tested and completed on a windows 2000 machine.
This is by far the best version of the game since it's a remake (apart from the fact that you now look like a drunken bum that is).

Date added Nov-06-2004 14:46
Name Deja vu
Developer ICOM simulations
Publisher Mindscape
First released 1985
Genre Adventure
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Download Apple, filesize: 390 Kb
Commodore 64, filesize: 176 Kb
Commodore Amiga, filesize: 499 Kb
MS-DOS, filesize: 294 Kb
Nintendo Entertainment System, filesize: 143 Kb
Windows, filesize: 6389 Kb
Manual Download manual , filesize: 7 Kb
This is the same as the text manual.
Solve / Docs Get solve here
Get text manual here

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